John B. Hare
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Check out some screenshots of my most recent game
project (click on the thumbnails for full-sized images).
Update 8/1/2004: I've been working on a next-generation version of my game engine 'Deep Purple', using DirectX 9.0. The landscape engine combines Perlin noise and digital landscape data. Here are some screenshots: ![]() This shows the new tree implementation and Gourad-shaded landscape. ![]() Half Dome. ![]() A view from the top of Half Dome facing south. |